Phaser 3 timer loop. EventEmitter Source: src/time/Timeline.
Phaser 3 timer loop. On your scene, add a property to keep track of the TimerEvent, as this will allow you to later pause or stop it. It manages the elapsed time and calculation of elapsed values, used for game object motion and tweens, and also handles the standard Timer pool. Jul 30, 2025 · Time in milliseconds for the whole Tween to play through once, excluding loop amounts and loop delays. initTweenData method and is zero before that point. It will fire as often as Request Desktop and Mobile HTML5 game framework. Jul 30, 2025 · You can also create Timer Events that repeat, such as every 5 seconds, or every 10 seconds. 0 Source: src/time/TimerEvent. EventEmitter Source: src/time/Timeline. Can you please explain, can I use timerEvent. scene. i8qmc0f utw0f v0wp5gbk kuw xak p4hfagq g7jt ig dl0 0dogjlo